Author: Gatocion
One day one deck nº3: Kiasyd Stealth&Bleed
The typical Kiasyds deck is the Stealth & bleed deck that I will talk about today. There are usually few variations beyond personal variations (bonding, gremlins, etc.).
Be careful because it is worth mentioning that not always that you see a kiasyd it will be a B&S deck, there is some marginal version of combat or blocker.
The deck of Kiasyd Stealth & Bleed is effective for combining several aspects of perfection:
· Clan disciplines oriented to bleed (DOM) and stealth (OBT and MITH).
· Crypt of relatively low cost that allows to act fast.
· Defends relatively well against attacks in combat.
The five aliens that combine perfectly are Arcadian, Isanwayen, Dame Holerton, Omme and Roderick. The last two are, in my opinion, the two worst in the crypt.
For the library there are many options but more than 70 cards are usually played. The most significant letters are the following:
· Song of Pan: +1 bleed to each kiasyd is quite strong. Watch out for the second part of the card text.
· Govern / Gremlins + Conditioning / Bonding module.
· Nocturn: an ephemeral ally that acts as a bleed of a small defense against a rush.
· Very powerful clan cards: Great Symposium and Fae Contortion (cancel grapples!)
If you are going to play Kyasid’s deck, your strategy is to get the biggest minion and use it to use Govern the Unaligned to superior and get more cheap minions. Use the nocturnal to defend yourself when necessary or to bleed as required. When you have 3 minions make your prey fly away.
The best way to stop that deck is to try to stop the initial Governs, torporize their vampires or try to deflect their bleeds, nothing you can not guess.
Here my version of the deck (which they admitted to the Amaranth quickstart deck list):
Library: (70 cards) Master (11 cards) 1 Anarch Troublemaker 3 Dreams of the Sphinx 1 Giant's Blood 1 Great Symposium 1 Perfectionist 1 Secure Haven 3 Wash Action (11 cards) 8 Govern the Unaligned 3 Song of Pan Action Modifier (26 cards) 2 Blanket of Night 4 Command of the Beast 6 Conditioning 1 Foreshadowing Destruction 4 Shadow Play 3 Shroud of Absence 2 Shroud of Night 3 Stone Travel 1 Tenebrous Form Reaction (3 cards) 3 Deflection Combat (4 cards) 2 Arms of the Abyss 2 Oubliette Ally (7 cards) 1 Carlton Van Wyk 6 Nocturn Event (1 cards) 1 Bitter and Sweet Story, The Combo (7 cards) 3 Aura Absorption 4 Fae Contortion
Tomorrow I will talk about a pain in the ass: The weenie of auspex.
One day one deck nº2: Ventrue Lawfirm
The Ventrue Lawfirm is a deck that evolved from its primitive version with ‘midcaps’ of groups 1-2 (Sir Walter, Emerson, Timothy, etc …) to other variants such as Arika and company or group version 4-5 ( with Lodin, Victor P, Victor D, etc …).
The basic operation of the deck has three phases:
· First abuse the extra influence that gives us the Government, Enchant and Scouting (usually accompanied by zilla’s and villeins)
· Second build up your strategy taking out vampires with votes to push the multi-action / bleed policies of the final phase.ed de la fase final.
· Third, end up sweeping whoever is at the table repeating to the bleed / politca, freak drive, politics / bleed taste.
The deck is based on a large number of strong cards:
Govern the unaligned, Enchant Kindred, Scouting Mission.
Parity Shift, KRC, Awe, Bewitching Oration, Voter Captivation.
Deflection, Second Tradition, Murmur of the False Will.
Some based on the clan: Ventrue HQ and Yiaros Island.
And finally they move between Majesty, Obedience and the prevention of strength.
The best way to win a deck of this style is to take advantage of the start of the game wisely, trying to block the initial actions of gaining blood in an uncontrolled area. If the Ventrue manages to build up it’s strategy it will be difficult to resist his bleed or beat him in votes.
I leave my Arika Ventrue Lawfirm list:
Crypt: (12 cards, Min: 35, Max: 43, Avg: 9,83)
3 Arika aus cel DOM FOR OBF PRE11 Ventrue
3 Lucinde obf pot tha DOM FOR PRE10 Ventrue
3 Marcus Vitel DOM FOR OBF OBT PRE10 Ventrue
2 Queen Anne aus obf DOM FOR PRE10 Ventrue
1 Catherine du Bois for obf pre DOM5 Ventrue
Library: (90 cards)
Master (14 cards)
1 Giant’s Blood
1 Information Highway
1 Monastery of Shadows
1 Pentex(TM) Subversion
1 Secure Haven
1 Ventrue Headquarters
6 Villein
2 Wash
Action (10 cards)
3 Enchant Kindred
4 Govern the Unaligned
3 Scouting Mission
Action Modifier (30 cards)
1 Awe
1 Bewitching Oration
3 Conditioning
1 Elder Impersonation
1 Faceless Night
2 Forgotten Labyrinth
8 Freak Drive
3 Lost in Crowds
3 Perfect Paragon
1 Spying Mission
6 Voter Captivation
Political Action (10 cards)
1 Banishment
1 Conservative Agitation
3 Kine Resources Contested
3 Parity Shift
1 Political Stranglehold
1 Reins of Power Reaction (13 cards)
4 Deflection
5 Obedience
1 On the Qui Vive
3 Second Tradition: Domain
Combat (8 cards)
8 Majesty
Event (1 cards)
1 Scourge of the Enochians
Combo (4 cards)
4 Murmur of the False Will
Tomorrow we will continue with the Kiasyd deck of Stealth & Bleed.
One day one deck nº1: Tupdogs
Dear Methuselah!
I’m gonna start a new serie of posts in which will talk about one different archetypes every time.
The tupdogs deck is one of the most feared in the game wherever it goes, because its huge destructive hability. It is a short-term deck, that means that you will live fast, die young and leave many bodies along the way (beautiful or not).
The first thing to talk about is the tupdog itself, vampire of capacity one with unique characteristics. It burns at the end of the minion phase, so it will only last one turn. He is a slave of the Tremere Antitribu, Visceratika’s cards cost him one less blood, and finally, he can enter combat with a minion as a D action.
This turns the tupdog into a very offensive vampire, has a practically unstoppable combat block and on the other hand, as he will die at the end of the turn, we don’t care (almost!) whatever happens to him.
The usual combat cards are:
Torn signpost – Strenght of 3
Brick by brick – Set the range (short). Alternatively, maneuver and 2R
Raking talons – Aggravated hand
Immortal grapple – To avoid combat ends
Lead Fist – Strike: hand +2 (with possible press)
Stonestrengh and Rockheart – Prevention / Press
As you can see, with three of the cards you can already do a lot of damage to almost anyone. The prevention can be used to continue pressing without going to torpor or to play an As the crow and continue acting (bleed or dive bomb for example).
Another card that is not negligible is the Voices of the castle, which gives +1 intercep or reduces a bleed by 2.
Finally, a great new addition is the Unleash de hounds, from +1 to bleed.
Tips for playing with Tupdogs:
The real difficulty lies in being aware that you are going to play between 10 … 12 … 15 actions and then you are dead. Playing with tupdogs is a very wild time trial and you cannot afford to let others set the pace of the game.
Tips for playing against Tupdogs:
Have the Tupdog divert his attention to another side of the table. Let his predator put pressure on him and then rescue him. There is one thing that is usually true … The Tupdog cannot usually fight against the entire table at the same time. Another option is to take several vampires at once (if it can be at the same time as other players better). Talk to your allies. Use time in your favor and you will see how the Tupdog dies alone.
- An example of a Tupdog deck:
Deck Name: Tupdog
Author:
Description: Rush
Crypt (30 cards; Capacity min=1 max=4 avg=3.)
1x Ember Wright 3 aus dom Tremere antitribu:3
1x Janine 4 aus dom tha Tremere antitribu:4
2x Keith Moody 3 DOM Tremere antitribu:4
1x Mosfair 4 cel dom tha Tremere antitribu:4
1x Saiz 3 aus dom Tremere antitribu:3
24x Tupdog 1 POT VIS Gargoyle:3
Library: 90 cards
Master (11 cards)
1x Effective Management
3x Fame
1x Infernal Pact
1x Information Highway
1x Secure Haven
1x University Hunting Ground
1x Yawp Court
2x Dreams of the Sphinx
Action (9 cards)
3x Govern the Unaligned
3x Graverobbing
3x Dive Bomb
Action Modifier (9 cards)
5x As the Crow
1x Skin of the Chameleon
2x Unleash the Hounds
1x Conditioning
Combat (52 cards)
9x Immortal Grapple
6x Lead Fist
11x Raking Talons
4x Rockheart
7x Stonestrength
7x Torn Signpost
8x Brick by Brick
Equipment (1 cards)
1x Codex of the Edenic Groundskeepers
Reaction (7 cards)
4x Voices of the Castle
2x Deflection
1x Delaying Tactics
Event (1 cards)
1x Uncoiling, The
Tomorrow I will talk you about another archetype: The Ventrue Lawfirm!
Conclave 2018 Winning decks
Hi all!
Today we will bring you the winning decks from the Conclave tournament in Palma de Mallorca 2018.
It was a very interesting and hard-fought finale, with very different decks and quite a few votes on the table.
First of all, it was Moisés, winner of the tournament (with 2VP and entering first to the final), with a Palla grande deck with some Auspex to deflect.
Secondly it was Jorge (2VP), with a Tzimische deck, based on Sha-Ennu and Xipe Totec, tending to be a tool box with some politics.
Then we have German (1VP) with a Lutz & Maris Streck political deck con Obedience and Mental Maze, you can see a more accurate analysis by the creator here.
And finally Alberto with a Tzimische wall deck and Pablo with a Theo bell & The Beast.
Without more delay here are the lists.
Moisés – Palla Grande
Deck Name : Toreador Antitribu Palla Grande
Author : Moisés Ferrer
Crypt [12 vampires] Capacity min: 3 max: 7 average: 5.58333
3x Jost Werner 6 AUS PRE ani !Toreador:2
2x Greta Kircher 7 AUS CEL PRE obf !Toreador:2
2x Sheila Mezarin 6 AUS PRE cel for !Toreador:2
1x Jessica 7 AUS CEL OBT PRE bishop !Toreador:2
1x Creamy Jade 5 PRE aus cel vic !Toreador:3
1x Remilliard, Devout 4 AUS pre !Toreador:2
1x Sabrina 4 aus cel pre !Toreador:3
1x Lolita 3 for pre !Toreador:2
Library [75 cards]
Action [30]
8x Art Scam
6x Embrace, The
12x Enchant Kindred
4x Entrancement
Action Modifier [6]
2x Aire of Elation
4x Change of Target
Combat [10]
10x Majesty
Master [12]
2x Anarch Troublemaker
1x Coven, The
1x Dark Influences
2x Dreams of the Sphinx
1x Jake Washington (Hunter)
4x Palla Grande
1x Pentex(TM) Subversion
Reaction [17]
1x Delaying Tactics
4x Eyes of Argus
2x My Enemy’s Enemy
4x On the Qui Vive
6x Telepathic Misdirection
Jorge – Tzimische
Deck Name: Tool Xipe
Author: Chico-light
Crypt (12 cards; Capacity min=7 max=11 avg=9.42)
1x Ludmijla Rakoczy 7 ANI AUS VIC Tzimisce:5
2x Righteous Endeavor 8 ANI AUS THA VIC Tzimisce:5
4x Sha-Ennu 11 obf tha ANI AUS CHI VIC Tzimisce:4
1x Terrifisto 10 cel obt ANI AUS FOR VIC Tzimisce:4
4x Xipe Totec 9 ANI AUS PRO VIC Tzimisce:5
Library (90 cards)
Master (22)
2x Dreams of the Sphinx
1x Hungry Coyote, The
2x Information Highway
1x Legendary Vampire
1x Monastery of Shadows
1x Papillon
1x Pentex(TM) Subversion
1x Powerbase: Madrid
2x Tomb of Rameses III
6x Villein
2x Wider View
2x Zillah’s Valley
Event (1)
1x Scourge of the Enochians
Action (6)
2x Abbot
1x Pulse of the Canaille
1x Shepherd’s Innocence
2x Under Siege
Political Action (12)
1x Ancient Influence
1x Ancilla Empowerment
2x Banishment
6x Kine Resources Contested
1x Political Stranglehold
1x Reins of Power
Equipment (3)
1x Bowl of Convergence
1x Heart of Nizchetus
1x Living Manse
Action Modifier (13)
5x Changeling
5x Mind of the Wilds
3x Private Audience
Reaction (18)
6x Eyes of Argus
3x On the Qui Vive
9x Telepathic Misdirection
Combat (11)
2x Breath of the Dragon
4x Carrion Crows
5x Chiropteran Marauder
Combo (4)
4x Plasmic Form
Germán – Lutz
Deck Name: Malkavian político 73
Created By: Posco
Crypt: (12 cards, Min: 32, Max: 44, Avg: 9,75)
5 Lutz Von Hohenzollern pot AUS DEM OBF PRE11 Malkavian
2 Maris Streck ani AUS dem dom OBF9 Malkavian
2 Quentin King III AUS DEM obf pre7 Malkavian
2 Rachel Brandywine ani AUS DEM OBF PRO10 Malkavian
1 Tryphosa AUS DEM DOM OBF POT10 Malkavian
Library: (73 cards)
Master (14 cards)
1 Dreams of the Sphinx
1 Giant`s Blood
1 Monastery of Shadows
1 Pentex(TM) Subversion
1 Secure Haven
1 Wash
5 Zillah`s Valley
2 Villein
1 Dark Influences
Action (3 cards)
3 Kindred Spirits
Action Modifier (14 cards)
1 Cloak the Gathering
2 Elder Impersonation
1 Enkil Cog
3 Faceless Night
2 Forgotten Labyrinth
2 Lost in Crowds
3 Spying Mission
Political Action (13 cards)
1 Anarchist Uprising
2 Banishment
5 Kine Resources Contested
4 Parity Shift
1 Reins of Power
Reaction (21 cards)
2 Enhanced Senses
5 Eyes of Argus
6 Mental Maze
1 My Enemy`s Enemy
3 Second Tradition: Domain, The
4 Telepathic Misdirection
Combat (2 cards)
2 No Trace
Equipment (1 cards)
1 Heart of Nizchetus
Combo (5 cards)
2 Random Patterns
3 Swallowed by the Night
Alberto – Tzimische Bloquer
Cripta:
-Meshenka x2
-The Rose x1
-Anton x1
-Kazimi Savostin x2
-Dragos x2
-Corin Marcón x2
-Caliban x2
Deck:
-The path of Metamorphosis x1
-Guardian Angel x1
-Library Hunting ground x1
-Pentex Subversion x1
-Rötschreck x3
-Spontaneous Power x1
-Direct Intervention x1
-Dark Influences x1
-Smiling Jack the Anarch x3
-The erciyes Fragments x1
-Pawerbase: Montreal x1
-Vessel x4
-Army Of Rats x1
-Blood of Acid x2
-Chiropteran Marauder x10
-Breath of the Dragon X4
-Kraken’s Kiss x6
-War ghoul x2
-Corpse Balloon x5
-Underbridge Stray x3
-Bowl of Convergence x1
-Kevlar Vest x1
-Flak Jacket x1
-Enhanced Senses x4
-Precognition x4
-Telepathic Misdirection x2
-My enemy’s Enemy x2
-Eagle’s Sight x6
-Eye of Argus x4
-Read the Winds x4
-Forced Awakening x5
-On the Qui Vive x4
Pablo – Theo Bell& The Beast
CRIPTA
1 x Dre, Leader of the Cold Dawn
1 x Jacob Bragg
1 x Victor Tolliver
2 x Jimmy Dunn
1 x Volker, The Puppet Prince
1 x Brachah
1 x Anvil
2 x Theo Bell
2 x Beast, The Leatherface of Detroit
LIBRERIA
MASTER (14)
2 x Fame
4 x Blood Doll
2 x Haven Uncovered
1 x Tension in the Ranks
1 x Celerity
1 x Warzone Hunting Ground
1 x Pentex Subversion
2 x Archon Investigation
REACCIONES (4)
2 x Wake with Evening’s Freshness
2 x Delaying Tactics
ACCIONES (7)
7 x Bum’s Rush
COMBATE (65)
5 x Flash
6 x Pursuit
5 x Blur
6 x Sideslip
10 x Immortal Grapple
1 x Fists of Death
7 x Torn Signpost
5 x Pushing the Limit
6 x Undead Strength
5 x Disarm
2 x Decapitate
2 x Thrown Sewer Lid
5 x Taste of Vitae
We also have an analysis of that deck by the author.
It’s a very aggressive deck based on celerity and Potence. It needs to take Theo Bell or The Beast out in its place to work well.
Visit as soon as you can to control population on prey and predator, play as many combat cards as you can to cycle the hand and always have what it’s best for every situation. If you can visit before they play the Villein or Minion Tap on the vampire even better, doing it we will prevent them from recovering pool and we will be able to win more blood.
We don’t have to leave any dangerous predating vampires alive.
The deck kills with tension in the ranks and Fame.
The benefits of the deck is that is very destructive against decks with Combat Ends, it works well against decks that don’t do much Bloat (winning blood) and against blockers.
Its weakness are that it doesn’t have much defence against politics or bleeders. It’s quite vulnerable in table with lots of deflections because it tends to be the sink hole. It has some difficulties against decks with fortitude and that prevent strikes and doesn’t make friends easily at the table, but you can always sell some visit.
Thanks a lot to José Maria, Prince of Palma, for provide us with the lists.